Jackal

Attacker



Name Ryad Ramirez Al-Hassar
Date of Birth February 29th, 1968
Height 1.90 M
Weight 78 KG

Background

Pushed from one family to the next, Ryad emerged from the foster care system when his older brother, Faisal Ramirez, turned 18 and became his legal guardian.

Blaming his shortcomings for the loss of his older brother, Ramirez decided to join the Policia Nacional. He passed the mandatory ESO (Secondary studies) and became a CNP (Cuerpo Nacional de Policia) at 19 years old. He is still investigating his brother's case and to this day, but was unable to find any solid evidence against his brother's murderer.

With strong resolve and broad resourcefulness in difficult terrains, Ramirez joined the Grupo Especial de Operaciones (GEO) to track down HVTs and intercept narcotics shipments.

Profile

Suffers from chronic insomnia. Ramirez is at risk of developing acute symptoms such as muscular weariness, hallucinations and/or double vision. He must be monitored closely.

Training

Tactical Tracking course for Law Enforcement
Trans Sahara (OEF-TS) - Multinational Training Courses, Counter Tracking Training
Crime Scene Track Interpretation Course
Specialized Combat Diving Course

Experience

Cuerpo Naccional de Policia Grupo Especial de Operaciones (G.E.O)
2002 - Tracked a series of HVT for the International Tribunal of former Yugoslavia in The Hague
2004 - Madrid train bombing
2009 - Indonesia, Temanggung

Notes

None

Weapon Loadout

Primary Weapons

1 Assault Rifle - 1 Submachine Gun - 1 Shotgun

Assault Rifle - C7E

Automatic - 3 Round Burst - Semi Automatic



Damage (0-25m) 46 (Suppressed 23)
Damage (25m+) 39 (Suppressed 19)
Fire Rate 800 RPM
Capacity 30 + 1 (31 + 210)

Scopes


Barrels


Grips


Underbarrels


Submachine Gun - PDW9

Automatic - 3 Round Burst - Semi Automatic



Damage (0-25m) 34 (Suppressed 28)
Damage (25m+) 32 (Suppressed 24)
Fire Rate 800 RPM
Capacity 50 + 1 (51 + 250)

Scopes


Barrels


Grips


Underbarrels


Shotgun - ITA12L

Pump Action



Damage (0-25m) 37 (Suppressed 28)
Damage (25m+) 31 (Suppressed 24)
Fire Rate 850 RPM
Capacity 50 + 1 (51 + 150)

Scopes


Barrels

No Barrels

Grips

No Grips

Underbarrels


Secondary Weapons

1 Shotgun - 1 Handgun

Shotgun - ITA12S

Pump Action



Damage (0-1m) 60
Damage (12m+) 12
Fire Rate 85 RPM
Capacity 4 + 1 (5 + 21)

Scopes



Barrels

No Barrels

Grips

No Grips

Underbarrels


Handgun - USP40

Semi Automatic



Damage (0-12m) 48 (Suppressed 25)
Damage (25m+) 41 (Suppressed 21)
Fire Rate 550 RPM
Capacity 12 + 1 (13 + 60)

Scopes

No Scopes

Barrels


Grips

No Grips

Underbarrels


EYENOX MODEL III

Tactical Tracker


1 Eyenox Model III was created to offer a mobile tracking device able to both identify and trail a person’s footprints in real-time.
2 Equipped with advanced computer vision, the Eyenox detects invisible details relating to footfall and weight distribution so that you can identify and stalk your target.

Gadget Info

Tracking Eyewear that locates targets by revealing and identifying the recent footsteps.

Secondary Gadget




Breaching Charge

3



Smoke Grenade

2

Gadget Tips

1 operator Hammer can destroy unreinforced walls, unreinforced hatches , destructible floors and barricades. With one hit you can open all these surfaces, As a operator you can easily destroy open all these surface and enter objective or make quick rotation in rooms easily.
2 The operator Hammer can create new lines of sight by using it to create holes in walls or floors. The holes can be used to peek into the rooms below or adjacent and kill any Defenders present there. these holes are also great for throwing Frag grenades, Drones and other gadgets. These holes are great to destrony any gadgets present below the room like when Bandit batteries are placed on a wall or Mira Black mirrors placed on walls down below.
3 The operator Hammer can be used to create new entry and rotation holes for Attackers. If there is a roaming Defender nearby and you know where the Defender is, You ca quickly create holes in walls and move to the room and surprise kill them. The hammer is also great for quickly entering the objective, While other Attackers have to use doors and windows to get into the objective, operator can use his hammer to create new entrances in breakable walls and move into the room. But remember that when using the Hammer, It is very loud and most likely the Defender will detect you but you will have the element of surprise on them, Drone the Defenders in the room, Plan how you want to engage and create holes according to your plan and kill the Defenders in the room easily.
4 The operator Hammer can destroy almost all Defender gadgets with one hit. Some Defender gadgets like Maestro turret, Defender Bulletproof cameras cannot be destroyed by bullet fire, These devices can be easily destroyed by operator Hammer. So always use your operatorhammer first to destroy these gadgets that are a big problem for you and your team mates. But be careful when doing so, Using the operatorhammer when Defenders are nearby is very risky as it will take some time for the operatorhammer to be unequipped after using during which you cannot use your weapon.
5 The usage of operator Hammer on anything will reduce its durability. Make sure not to waste the operatorhammer on random surfaces, Use it wisely. Before using the hammer on any surface, Make sure to think why you want to use the hammer on the surface and what would be the purpose. Also do not create random holes in walls that will hinder your team mates and get them killed.
6 The operator Hammer contains 25 charges to break and destroy things. As and when you hit the hammer on surfaces, the hammer charges get depleted and after 25 times, You will no longer be able to use the hammer to destroy surfaces, It will be rendered useless and a viable utility for the Attackers is wasted. Remember that the operatorhammer is a great utility for creating Barbed wires and some Defender gadgets and must be used will caution.
7 Destroying a wall with operator Hammer takes two charges while all others take one charge. Swinging the hammer without any contact does not count as a charge. But remember that the durability of the hammer will reduce with each time it hitting any surface. After losing the durability, It cannot be used to destroy surface anymore. It will become useless.
8 There is a slight delay when trying to unequip the operator Hammer, during which operator is vulnerable to gunfire and cannot defend himself. So you need to be careful when using the hammer, check your surroundings for any Defenders present nearby and use the hammer with caution. If a Defender catches you breaking stuff, It will hard for you to shoot back when using the hammer as your gun will not be equipped in your hands. You can try to quickly aim even when the hammer is equipped, but it will have some delay and in that very short period you can be killed easily by a skilled Defender with good aim.
9 The operator Hammer is also capable of killing enemies with one hit. It counts as two charges. Most time Defenders will be downed because they were wearing a Rook armor, In that situaion, you can use the hammer to finish them off. But be careful when doing this, Sometimes the downed Defender will bait you into trying to hit them with the hammer but they might have another Defender nearby, Check your area and only if you are safe, hammer the downed Defender. Hammering a downed Defender will irritate the Defender who was hammered, They might get very angry over you and try to find and kill you all other round and if they find you they might try to kill you in a similar humiliating manner. Be careful.
10 The operator Hammer can be used to destroy multiple Barbed Wire next to each other by hitting at them at their junction. This is very effective for clearing a bunch of Barbed wires placed close to each other at windows and doors. This utility of the hammer is very useful for Attackers, Always try to destroy any Barbed wires nearby to help your teammates. This will eliminate the risk of your teammate from being killed while trying to walk over the Barbed wire. Remember that you only have to hit those bunch of Barbed wires only once with the hammer to destroy them while your team mates have to try to hit them twice with their hand for destroying them.
11 You must know that some walls are made of double layers and some are made of single layers. When you are close the wall and use the operatorhammer on it, it will destroy the double layer of the walls and create a hole, but if you are a bit away from the wall and hit the wall with the hammer, you will only destroy the single layer of wall and there wont be a hole created, You must again use the hammer to destroy the other layer of wall to create a complete hole to pass through. Just remember to be close to the wall if you plan to create a hole in the wall and pass through them for quick surprise attacks.
12 operator Hammer can be used to destroy Maestro Remote Turret with one hit. Maestro turret can be very irritating to you and your team mates, Also they are a great source of intel for Defenders, So you must try to destroy them as soon as possbile to prevent Defenders from knowing about your actions. Bullet fire cannot damage the Maestro turret but the operatorhammer will destroy it with one hit.
13 The operator Hammer can be used to destroy Defender Bulletproof cameras with one hit.
14 operator can create chaos by destroying floors and walls and driving Defenders into sense of fear.
15 The operator Hammer cannot destroy reinforced walls and hatches.
16 The operator Hammer can destroy Castle Barricades with one hit.
17 operator can be useful in all maps but you must have good map knowledge to use him to his full potential.
18 The operator Hammer can destroy Frost Welcome Mats with one hit.
19 The operator Hammer can be used to destroy the Defender Bulletproof cameras.

Gadget Synergies

1 operator can create new line of sight for Glaz and Glaz can provide support for him from long range.
2 operator works well with Thermite, Buck and Hibana. They all combined can create havoc by destroying everything (walls, barricades, floors and hatches). They are the defenders nightmare.
3 operator works well with Jackal to track any enemies below the floor and create holes in floors to kill them from above.
4 operator can help Thatcher to help him throw EMPs at critical location by creating new lines of sight in floors or walls.
5 operator can help Ying to help her throw Candelas at critical location by creating new lines of sight in floors or walls.
6 operator works well with Buck ,Ash and Hibana to break the surrounding walls and floors.
7 operator can help Capitao fire arrows at critical location by creating new lines of sight in floors or walls.
8 operator can help Thermite to open the reinforced walls by preventing Bandit from tricking the wall. If Bandit is battery tricking the walls, operator can go to the above floor and break the floor to shoot at the Bandit below. Bandit will be intimidated when the floor breaks above and will be forced to not battery trick the wall.
9 operator Hammer can create holes in walls and floors for Twitch shock drone to enter. This is useful in places where Bandit is battery tricking and in places where Mira walls are deplloyed. Twitch drone can easily enter throught the hole made by operator and can destroy them.
10 operator Hammer can create new entrances for Montagne to move into. This is vey useful when the normal path has lot of traps which will affect Montagne movement.
11 operator Hammer can create holes in floors and can be used to throw stun grenades down below to stun the Defenders just before Fuze uses his cluster charges on the floor. This way the Defenders will not be aware of the Cluster charges because they will be deafened by Stun grenades and will be killed easily.
12 operator Hammer can create new entrances for Blitz to move into. This is vey useful when the normal path has lot of traps which will affect Montagne movement.
13 operator Hammer can create new holes in walls and floors for Blackbeard to look into the objective.
14 operator Hammer can be used to create holes in walls and floors for Zofia to shoot her Stun grenades into.
15 Nomad can be combined with operator, Buck, Zofia, Ash. Combined they can break any woodern floors and shoot the Air Jab at enemies below to knock them down and kill easily.

Gadget Counters

1 Pulse can be used to detect the movement of operator as he moves around breaking stuff.
2 Defenders can reinforce walls and hatches to prevent operator from breaking it.
3 Roamers are very effective in flanking operator from behind while he is busy breaking stuff.
4 Valkyrie can spy on operator with the help of her Black Eye Cameras.
5 Echo drone can be used to disorient operator and prevent him from breaking floors and walls.
6 Nomad can be combined with operator, Buck, Zofia, Ash. Combined they can break any woodern floors and shoot the Air Jab at enemies below to knock them down and kill easily.